# engineGetBloom (Client)

> Returns how many blur levels bloom uses.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Graphics settings
- **URL**: https://wiki.mymp.gg/en/engineGetBloom

## Syntax

```lua
int|false engineGetBloom()
```

## Returns

0 (off) or from 2 to 5, or `false` if the renderer is not running.

## Example

```lua
if engineGetBloom() == 0 then
    engineSetBloom(5)
end
```

## See also

- [engineSetBloom (Client)](https://wiki.mymp.gg/en/engineSetBloom.md): Sets how many blur levels bloom uses. More levels spread the glow further.
