# engineGetDecals (Client)

> Returns how many decals can exist at once and how long they last.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Graphics settings
- **URL**: https://wiki.mymp.gg/en/engineGetDecals

## Syntax

```lua
int, float engineGetDecals()
```

## Returns

The decal limit (0 to 256) and the multiplier of their lifetime.

## Example

```lua
local limit, lifetimeScale = engineGetDecals()
engineSetDecals(limit, lifetimeScale * 2)
```

## See also

- [engineSetDecals (Client)](https://wiki.mymp.gg/en/engineSetDecals.md): Sets how many decals (bullet holes, blood, tyre marks) can exist at once and how long they last.
