# engineGetParticleDensity (Client)

> Returns the fraction of effect particles that are emitted.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Graphics settings
- **URL**: https://wiki.mymp.gg/en/engineGetParticleDensity

## Syntax

```lua
float engineGetParticleDensity()
```

## Returns

From 0 to 1.

## Example

```lua
outputDebugString("particle density: " .. engineGetParticleDensity())
```

## See also

- [engineSetParticleDensity (Client)](https://wiki.mymp.gg/en/engineSetParticleDensity.md): Sets the fraction of effect particles that are emitted. The rest are dropped at random.
