# engineGetRenderScale (Client)

> Returns the fraction of the window's resolution the 3D scene is rendered at.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Graphics settings
- **URL**: https://wiki.mymp.gg/en/engineGetRenderScale

## Syntax

```lua
float|false engineGetRenderScale()
```

## Returns

The scale, from 0.5 to 1, or `false` if the renderer is not running.

## Example

```lua
outputDebugString("render scale: " .. engineGetRenderScale())
```

## See also

- [engineSetRenderScale (Client)](https://wiki.mymp.gg/en/engineSetRenderScale.md): Sets the fraction of the window's resolution the 3D scene is rendered at. The image is then scaled up to the window's size.
- [engineGetRenderResolution (Client)](https://wiki.mymp.gg/en/engineGetRenderResolution.md): Returns the size in pixels the scene is rendered at and the size of the final image in the window.
