# engineGetShaderQuality (Client)

> Gives this client's current material quality.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Materials and shaders
- **URL**: https://wiki.mymp.gg/en/engineGetShaderQuality

## Syntax

```lua
string engineGetShaderQuality()
```

## Returns

`low`, `medium`, `high` or `epic`.

## Example

```lua
if engineGetShaderQuality() == "low" then
    engineSetShaderQuality("medium")
end
```

## See also

- [engineSetShaderQuality (Client)](https://wiki.mymp.gg/en/engineSetShaderQuality.md): Changes this client's material quality. Shaders that read QUALITY are compiled for the new level.
