# engineSetParticleScale (Client)

> Sets the fraction of the resolution particles are drawn at.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Graphics settings
- **URL**: https://wiki.mymp.gg/en/engineSetParticleScale

## Syntax

```lua
bool engineSetParticleScale(float scale)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `scale` | `float` | From 0.25 to 1. The default is 0.5. Anything else raises an error. |

## Returns

`true` if the setting was applied, `false` if the renderer is not running.

The setting applies to the whole client and stays after the resource stops.

## Example

```lua
engineSetParticleScale(1)
```

## See also

- [engineGetParticleScale (Client)](https://wiki.mymp.gg/en/engineGetParticleScale.md): Returns the fraction of the resolution particles are drawn at.
- [engineSetParticleDensity (Client)](https://wiki.mymp.gg/en/engineSetParticleDensity.md): Sets the fraction of effect particles that are emitted. The rest are dropped at random.
