# engineSetSharpness (Client)

> Sets how much the final image is sharpened.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Graphics settings
- **URL**: https://wiki.mymp.gg/en/engineSetSharpness

## Syntax

```lua
bool engineSetSharpness(float amount)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `amount` | `float` | From 0 (none) to 1. Anything else raises an error. |

## Returns

`true` if the setting was applied, `false` if the renderer is not running.

The setting applies to the whole client and stays after the resource stops.

## Example

```lua
engineSetRenderScale(0.67)
engineSetSharpness(0.9)
```

## See also

- [engineGetSharpness (Client)](https://wiki.mymp.gg/en/engineGetSharpness.md): Returns how much the final image is sharpened.
- [engineSetRenderScale (Client)](https://wiki.mymp.gg/en/engineSetRenderScale.md): Sets the fraction of the window's resolution the 3D scene is rendered at. The image is then scaled up to the window's size.
