# getAllElementData (Shared)

> Reads all of an element's data at once.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Shared
- **Category**: Elements
- **URL**: https://wiki.mymp.gg/en/getAllElementData

## Syntax

```lua
table|false getAllElementData(element element)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `element` | `element` | The element to read. |

## Returns

A table with each key and its value. `false` if a value did not fit on the Lua stack, with an error in the log.

## Example

```lua
for key, value in pairs(getAllElementData(localPlayer)) do
    outputDebugString(key .. " = " .. tostring(value))
end
```

## See also

- [getElementData (Shared)](https://wiki.mymp.gg/en/getElementData.md): Reads a value stored on an element.
- [removeElementData (Shared)](https://wiki.mymp.gg/en/removeElementData.md): Deletes a piece of data kept on an element.
- [setElementData (Server)](https://wiki.mymp.gg/en/setElementData-server.md): Keeps a piece of data on an element and, depending on sync, sends it to the players.
- [setElementData (Client)](https://wiki.mymp.gg/en/setElementData-client.md): Keeps a piece of data on an element, on this client only.
