# getCinematicAdjustments (Client)

> Returns the shifts and animations laid over an actor's take.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Cinematics
- **URL**: https://wiki.mymp.gg/en/getCinematicAdjustments

## Syntax

```lua
table|false getCinematicAdjustments(cinematic cinematic, string slot)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `cinematic` | `cinematic` | The cinematic. |
| `slot` | `string` | The actor's name. |

## Returns

A `{ shifts, animations }` table in the format `setCinematicAdjustments` takes, or `false` if the actor does not exist.

## Example

```lua
local intro = createCinematic("cinematics/intro.cine")
local adjustments = getCinematicAdjustments(intro, "hero")
if adjustments then
    table.insert(adjustments.shifts, { start = 9000, offset = vec3(0, 0, 1) })
    setCinematicAdjustments(intro, "hero", adjustments)
end
```

## See also

- [setCinematicAdjustments (Client)](https://wiki.mymp.gg/en/setCinematicAdjustments.md): Lays shifts and animations over an actor's take. The take stays as recorded and moves with them. It replaces the actor's earlier adjustments.
- [getCinematicActorPose (Client)](https://wiki.mymp.gg/en/getCinematicActorPose.md): Returns where an actor stands at a cinematic time. It needs no playback.
