# getCinematicCamera (Client)

> Returns the cinematic's camera shots.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Cinematics
- **URL**: https://wiki.mymp.gg/en/getCinematicCamera

## Syntax

```lua
table|false getCinematicCamera(cinematic cinematic)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `cinematic` | `cinematic` | The cinematic. |

## Returns

The list of shots in the format `setCinematicCamera` takes, or `false` if the element is not a cinematic.

## Example

```lua
local intro = createCinematic("cinematics/intro.cine")
local shots = getCinematicCamera(intro)
for _, shot in ipairs(shots) do
    shot.letterbox = true
end
setCinematicCamera(intro, shots)
```

## See also

- [setCinematicCamera (Client)](https://wiki.mymp.gg/en/setCinematicCamera.md): Sets the camera shots the cinematic directs during playback. It replaces the earlier shots.
- [getCinematicShotView (Client)](https://wiki.mymp.gg/en/getCinematicShotView.md): Returns where a shot's camera stands and what it looks at, at a cinematic time, shake included.
