# getElementDistanceFromCentreOfMassToBaseOfModel (Client)

> Reads the distance from an element's centre of mass to the base of its model.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Elements
- **URL**: https://wiki.mymp.gg/en/getElementDistanceFromCentreOfMassToBaseOfModel

## Syntax

```lua
float|false getElementDistanceFromCentreOfMassToBaseOfModel(element element)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `element` | `element` | The element to read. |

## Returns

The distance in metres, `0` if the element is not loaded in the world, or `false` if it is not a player, ped, vehicle or object.

## Example

```lua
local vehicle = getPedOccupiedVehicle(localPlayer)
if vehicle then
    local pos = getElementPosition(vehicle)
    local ground = getGroundPosition(pos.x, pos.y, 100)
    setElementPosition(vehicle, pos.x, pos.y, ground + getElementDistanceFromCentreOfMassToBaseOfModel(vehicle))
end
```

## See also

- [getElementBoundingBox (Client)](https://wiki.mymp.gg/en/getElementBoundingBox.md): Reads the collision box of an element's model, relative to the model's origin.
- [getElementRadius (Client)](https://wiki.mymp.gg/en/getElementRadius.md): Reads the radius of the collision sphere of an element's model.
