# getOriginalHandling (Client)

> Reads a vehicle model's original handling, as the game loaded it, without any script's changes.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Handling
- **URL**: https://wiki.mymp.gg/en/getOriginalHandling-client
- **Counterpart**: Also exists on the server, with its own implementation: [getOriginalHandling (Server)](https://wiki.mymp.gg/en/getOriginalHandling-server.md)

## Syntax

```lua
table getOriginalHandling(string model)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `model` | `string` | The vehicle model's name. |

## Returns

A table with every property, as `getVehicleHandling` returns it.

## Example

```lua
local vehicle = getPedOccupiedVehicle(localPlayer)
if vehicle then
    local original = getOriginalHandling("infernus")
    setVehicleHandling(vehicle, "mass", original.mass * 2)
end
```

### Coming from MTA

MTA takes a model id; here the model is given by name.

### Note

A name that is not a vehicle model's raises an error.

## See also

- [getVehicleHandling (Shared)](https://wiki.mymp.gg/en/getVehicleHandling.md): Reads a vehicle's handling: its mass, engine, traction, suspension and the rest of what decides how it drives.
- [setVehicleHandling (Client)](https://wiki.mymp.gg/en/setVehicleHandling-client.md): Changes a vehicle's handling on this client only.
