# getVehicleEngineSounds (Client)

> Lists the engine sound sets the mounted packs bring.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Vehicles
- **URL**: https://wiki.mymp.gg/en/getVehicleEngineSounds

## Syntax

```lua
table getVehicleEngineSounds()
```

## Returns

A table sorted by name. Each item has `name` (the name), `engine` (`true` if the set brings engine recordings) and `induction` (`"turbo"`, `"supercharger"` or `false`).

## Example

```lua
for _, set in ipairs(getVehicleEngineSounds()) do
    if set.engine then
        outputDebugString(set.name .. " " .. tostring(set.induction))
    end
end
```

## See also

- [setVehicleEngineSound (Client)](https://wiki.mymp.gg/en/setVehicleEngineSound.md): Replaces a vehicle's engine sound on this client with a sound set from the mounted packs.
- [getVehicleEngineSound (Client)](https://wiki.mymp.gg/en/getVehicleEngineSound.md): Returns the engine and induction sounds setVehicleEngineSound put on a vehicle.
