# getVehicleWetnessLevel (Shared)

> Tells how wet a vehicle was fixed to look.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Shared
- **Category**: Vehicle looks
- **URL**: https://wiki.mymp.gg/en/getVehicleWetnessLevel

## Syntax

```lua
float|false getVehicleWetnessLevel(vehicle vehicle)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `vehicle` | `vehicle` | The vehicle. |

## Returns

From 0 (dry) to 1 (soaked), or `false` if the vehicle follows the weather or it is not a vehicle.

## Example

```lua
local vehicle = getPedOccupiedVehicle(localPlayer)
if vehicle and not getVehicleWetnessLevel(vehicle) then
    outputDebugString("wetness follows the weather")
end
```

## See also

- [setVehicleWetnessLevel (Shared)](https://wiki.mymp.gg/en/setVehicleWetnessLevel.md): Fixes how wet a vehicle looks, instead of following the rain.
- [resetVehicleWetnessLevel (Shared)](https://wiki.mymp.gg/en/resetVehicleWetnessLevel.md): Makes a vehicle get wet with the rain again, undoing setVehicleWetnessLevel.
