# isCinematicPaused (Client)

> Tells whether the cinematic's playback is paused.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Cinematics
- **URL**: https://wiki.mymp.gg/en/isCinematicPaused

## Syntax

```lua
bool isCinematicPaused(cinematic cinematic)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `cinematic` | `cinematic` | The cinematic. |

## Returns

`true` if it is paused, `false` if it is not or nothing is playing.

## Example

```lua
local intro = createCinematic("cinematics/intro.cine")
playCinematic(intro)

bindKey("p", "down", function()
    setCinematicPaused(intro, not isCinematicPaused(intro))
end)
```

## See also

- [setCinematicPaused (Client)](https://wiki.mymp.gg/en/setCinematicPaused.md): Pauses or resumes the cinematic's playback. While paused, the clones hold their animations, vehicles freeze and sounds pause.
- [getCinematicPosition (Client)](https://wiki.mymp.gg/en/getCinematicPosition.md): Returns which cinematic time the playback is at.
