# isElementStreamable (Client)

> Tells whether an element streams in and out with distance.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Elements
- **URL**: https://wiki.mymp.gg/en/isElementStreamable

## Syntax

```lua
bool isElementStreamable(element element)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `element` | `element` | The element. |

## Returns

`true` if the element follows the distance (the default), `false` if it always stays streamed in or is not a world element.

## Example

```lua
local vehicle = getPedOccupiedVehicle(localPlayer)
if vehicle and isElementStreamable(vehicle) then
    setElementStreamable(vehicle, false)
end
```

## See also

- [setElementStreamable (Client)](https://wiki.mymp.gg/en/setElementStreamable.md): Chooses whether an element streams in and out with distance or always stays loaded.
- [isElementStreamedIn (Client)](https://wiki.mymp.gg/en/isElementStreamedIn.md): Tells whether an element is loaded into this client's world.
