# isTimeFrozen (Client)

> Tells whether the game clock is frozen on this client.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: World and weather
- **URL**: https://wiki.mymp.gg/en/isTimeFrozen

## Syntax

```lua
bool isTimeFrozen()
```

## Returns

`true` if it is frozen.

## Example

```lua
if isTimeFrozen() then
    setTimeFrozen(false)
end
```

## See also

- [setTimeFrozen (Client)](https://wiki.mymp.gg/en/setTimeFrozen.md): Freezes or unfreezes the game clock on this client. While frozen the time does not advance, but setTime still changes it.
- [getTime (Client)](https://wiki.mymp.gg/en/getTime-client.md): Returns the game time on this client.
