# isVehicleFullBeam (Shared)

> Returns whether a vehicle's high beams are on.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Shared
- **Category**: Vehicles
- **URL**: https://wiki.mymp.gg/en/isVehicleFullBeam

## Syntax

```lua
bool isVehicleFullBeam(vehicle vehicle)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `vehicle` | `vehicle` | The vehicle. |

## Returns

`true` if the high beams are on, otherwise `false`.

## Example

```lua
addCommandHandler("farolbaixo", function(player)
    local vehicle = getPedOccupiedVehicle(player)
    if vehicle and isVehicleFullBeam(vehicle) then
        setVehicleFullBeam(vehicle, false)
    end
end)
```

### Coming from MTA

MTA has no such function.

## See also

- [setVehicleFullBeam (Shared)](https://wiki.mymp.gg/en/setVehicleFullBeam.md): Turns a vehicle's high beams on or off.
- [getVehicleOverrideLights (Shared)](https://wiki.mymp.gg/en/getVehicleOverrideLights.md): Returns whether a vehicle's lights are forced on or off.
