# onClientElementDimensionChange (Client)

> Fired after an element moves to another dimension. It does not fire when the dimension stays the same.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Event
- **Side**: Client
- **Category**: Elements
- **URL**: https://wiki.mymp.gg/en/onClientElementDimensionChange

## Syntax

```lua
addEventHandler("onClientElementDimensionChange", root, function(int oldDimension, int newDimension) ... end)
```

## Handler parameters

| Name | Type | Description |
| --- | --- | --- |
| `oldDimension` | `int` | The previous dimension. |
| `newDimension` | `int` | The new dimension. |

## Source

The element (player, ped, vehicle, object, colshape, sound, effect, light or element made with `createElement`) that changed dimension.

## Example

```lua
addEventHandler("onClientElementDimensionChange", localPlayer, function(oldDimension, newDimension)
    outputDebugString("now in dimension " .. newDimension)
end)
```

## See also

- [setElementDimension (Shared)](https://wiki.mymp.gg/en/setElementDimension.md): Changes the dimension of an element and of all its children.
- [getElementDimension (Shared)](https://wiki.mymp.gg/en/getElementDimension.md): Reads an element's dimension, from 0 to 65535.
- [onElementDimensionChange (Server)](https://wiki.mymp.gg/en/onElementDimensionChange.md): Fired after an element moves to another dimension. It does not fire when the dimension stays the same.
