# onClientHUDRender (Client)

> Fired every frame, right before `onClientRender`.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Event
- **Side**: Client
- **Category**: Screen drawing
- **URL**: https://wiki.mymp.gg/en/onClientHUDRender

## Syntax

```lua
addEventHandler("onClientHUDRender", root, function() ... end)
```

## Source

The root element (`root`).

After the event, the `dx` functions draw on the screen again, even if a render target was left set.

## Example

```lua
addEventHandler("onClientHUDRender", root, function()
    dxDrawRectangle(20, 20, 200, 30, tocolor(0, 0, 0, 150))
end)
```

## See also

- [onClientRender (Client)](https://wiki.mymp.gg/en/onClientRender.md): Fired every frame, when that frame's dx drawing should be done.
- [onClientPreRender (Client)](https://wiki.mymp.gg/en/onClientPreRender.md): Fired every frame, after the world is simulated and before the world is drawn.
- [dxDrawText (Client)](https://wiki.mymp.gg/en/dxDrawText.md): Draws text on the screen for one frame, inside a box.
