# onClientObjectMoveStop (Client)

> Fired on this client when an object's movement ends: it arrived, `stopObject` stopped it or a new `moveObject` took over.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Event
- **Side**: Client
- **Category**: Objects
- **URL**: https://wiki.mymp.gg/en/onClientObjectMoveStop

## Syntax

```lua
addEventHandler("onClientObjectMoveStop", root, function() ... end)
```

## Source

The object that stopped.

## Example

```lua
addEventHandler("onClientObjectMoveStop", gate, function()
    outputDebugString("The gate stopped")
end)
```

## See also

- [onClientObjectMoveStart (Client)](https://wiki.mymp.gg/en/onClientObjectMoveStart.md): Fired on this client when an object starts a moveObject movement, whether this client or the server made it.
- [moveObject (Shared)](https://wiki.mymp.gg/en/moveObject.md): Moves an object smoothly to a position, turning it along the way.
- [stopObject (Shared)](https://wiki.mymp.gg/en/stopObject.md): Stops an object's movement wherever it is.
