# onElementStartSync (Server)

> Fired when a player starts syncing a ped or vehicle.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Event
- **Side**: Server
- **Category**: Elements
- **URL**: https://wiki.mymp.gg/en/onElementStartSync

## Syntax

```lua
addEventHandler("onElementStartSync", root, function(player newSyncer) ... end)
```

## Handler parameters

| Name | Type | Description |
| --- | --- | --- |
| `newSyncer` | `player` | The player now syncing the element. |

## Source

The ped or vehicle.

## Example

```lua
addEventHandler("onElementStartSync", root, function(newSyncer)
    if getElementType(source) == "vehicle" then
        outputServerLog(getPlayerName(newSyncer) .. " now syncs a vehicle")
    end
end)
```

## See also

- [onElementStopSync (Server)](https://wiki.mymp.gg/en/onElementStopSync.md): Fired when a player stops syncing a ped or vehicle.
- [getElementSyncer (Server)](https://wiki.mymp.gg/en/getElementSyncer.md): Tells which player syncs an element, that is, which client simulates it and sends its state to the server.
- [setElementSyncer (Server)](https://wiki.mymp.gg/en/setElementSyncer.md): Chooses which player syncs a ped or vehicle.
