# onElementStopSync (Server)

> Fired when a player stops syncing a ped or vehicle.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Event
- **Side**: Server
- **Category**: Elements
- **URL**: https://wiki.mymp.gg/en/onElementStopSync

## Syntax

```lua
addEventHandler("onElementStopSync", root, function(player oldSyncer) ... end)
```

## Handler parameters

| Name | Type | Description |
| --- | --- | --- |
| `oldSyncer` | `player` | The player that was syncing the element. |

## Source

The ped or vehicle.

## Example

```lua
addEventHandler("onElementStopSync", root, function(oldSyncer)
    outputServerLog(getPlayerName(oldSyncer) .. " no longer syncs a " .. getElementType(source))
end)
```

## See also

- [onElementStartSync (Server)](https://wiki.mymp.gg/en/onElementStartSync.md): Fired when a player starts syncing a ped or vehicle.
- [getElementSyncer (Server)](https://wiki.mymp.gg/en/getElementSyncer.md): Tells which player syncs an element, that is, which client simulates it and sends its state to the server.
- [setElementSyncer (Server)](https://wiki.mymp.gg/en/setElementSyncer.md): Chooses which player syncs a ped or vehicle.
