# onPlayerVehicleExit (Server)

> Fired on the server when a player leaves a vehicle.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Event
- **Side**: Server
- **Category**: Vehicles
- **URL**: https://wiki.mymp.gg/en/onPlayerVehicleExit

## Syntax

```lua
addEventHandler("onPlayerVehicleExit", root, function(vehicle vehicle, int seat, ped|false jacker, bool forcedByScript) ... end)
```

## Handler parameters

| Name | Type | Description |
| --- | --- | --- |
| `vehicle` | `vehicle` | The vehicle. |
| `seat` | `int` | The seat: 0 is the driver's, 1 onwards the passengers'. |
| `jacker` | `ped\|false` | The ped that pulled it out, or `false`. |
| `forcedByScript` | `bool` | `true` when it was `removePedFromVehicle`. |

## Source

The player.

It also fires when the ped falls off a bike, is pulled out, dies, leaves the server, moves to another dimension or is taken out by `removePedFromVehicle`.

## Example

```lua
addEventHandler("onPlayerVehicleExit", root, function(vehicle, seat, jacker)
    if jacker then
        outputDebugString(getPlayerName(source) .. " was carjacked")
    end
end)
```

## See also

- [onPlayerVehicleEnter (Server)](https://wiki.mymp.gg/en/onPlayerVehicleEnter.md): Fired on the server when a player has finished getting into a vehicle.
- [onVehicleExit (Server)](https://wiki.mymp.gg/en/onVehicleExit.md): Fired on the server when a ped leaves a vehicle.
- [onPedVehicleExit (Server)](https://wiki.mymp.gg/en/onPedVehicleExit.md): Fired on the server when a ped (not a player) leaves a vehicle.
- [removePedFromVehicle (Shared)](https://wiki.mymp.gg/en/removePedFromVehicle.md): Takes a ped or player out of its vehicle at once, with no animation.
