# onPlayerVoiceStop (Server)

> Fired when a player stops speaking on voice chat.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Event
- **Side**: Server
- **Category**: Voice
- **URL**: https://wiki.mymp.gg/en/onPlayerVoiceStop

## Syntax

```lua
addEventHandler("onPlayerVoiceStop", root, function() ... end)
```

## Source

The player who stopped speaking.

It fires even when that speech's `onPlayerVoiceStart` was cancelled.

## Example

```lua
addEventHandler("onPlayerVoiceStop", root, function()
    outputServerLog(getPlayerName(source) .. " stopped talking")
end)
```

## See also

- [onPlayerVoiceStart (Server)](https://wiki.mymp.gg/en/onPlayerVoiceStart.md): Fired when a player starts speaking on voice chat. Cancelling the event makes nobody hear that speech.
- [isPlayerTalking (Server)](https://wiki.mymp.gg/en/isPlayerTalking-server.md): Tells whether a player is speaking on voice chat.
