# releasePathNodes (Client)

> Drops the `requestPathNodesInArea` request. The areas far from the player can be unloaded again.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Roads and paths
- **URL**: https://wiki.mymp.gg/en/releasePathNodes

## Syntax

```lua
bool releasePathNodes()
```

## Returns

Always `true`.

## Example

```lua
requestPathNodesInArea(-3000, -3000, 3000, 3000)
-- ...
releasePathNodes()
```

## See also

- [requestPathNodesInArea (Client)](https://wiki.mymp.gg/en/requestPathNodesInArea.md): Asks for the path nodes of an area to be loaded beyond those near the player. The area stays loaded until releasePathNodes.
- [arePathNodesLoaded (Client)](https://wiki.mymp.gg/en/arePathNodesLoaded.md): Tells whether the path nodes of an area are loaded yet.
