# resetElementComponentPosition (Client)

> Puts a vehicle's or object's component back at the model's own position, undoing `setElementComponentPosition`.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Components and bones
- **URL**: https://wiki.mymp.gg/en/resetElementComponentPosition

## Syntax

```lua
bool resetElementComponentPosition(vehicle|object element, string component)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `element` | `vehicle\|object` | The vehicle or object. |
| `component` | `string` | The component's name, as `getElementComponents` lists it. |

## Returns

`true` if it was reset, `false` if the component does not exist.

## Example

```lua
addCommandHandler("resetbonnet", function()
    local vehicle = getPedOccupiedVehicle(localPlayer)
    if vehicle then
        resetElementComponentPosition(vehicle, "bonnet_dummy")
    end
end)
```

### Coming from MTA

The same as MTA's `resetVehicleComponentPosition`, but it also works on objects.

## See also

- [setElementComponentPosition (Client)](https://wiki.mymp.gg/en/setElementComponentPosition.md): Moves a vehicle's or object's component. The change applies on this client only.
- [getElementComponentPosition (Client)](https://wiki.mymp.gg/en/getElementComponentPosition.md): Returns the position of a vehicle's or object's component.
- [getElementComponents (Client)](https://wiki.mymp.gg/en/getElementComponents.md): Lists a vehicle's or object's components: the named frames of its model.
