# resetFarClipDistance (Client)

> Undoes `setFarClipDistance`: the draw distance follows the time cycle again.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: World and weather
- **URL**: https://wiki.mymp.gg/en/resetFarClipDistance

## Syntax

```lua
bool resetFarClipDistance()
```

## Returns

Always `true`.

## Example

```lua
resetFarClipDistance()
```

## See also

- [setFarClipDistance (Client)](https://wiki.mymp.gg/en/setFarClipDistance.md): Changes how far from the camera the world is drawn, over the time cycle, until resetFarClipDistance restores it.
- [getFarClipDistance (Client)](https://wiki.mymp.gg/en/getFarClipDistance.md): Returns how far the world is being drawn right now.
