# resetVehicleWetnessLevel (Shared)

> Makes a vehicle get wet with the rain again, undoing `setVehicleWetnessLevel`.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Shared
- **Category**: Vehicle looks
- **URL**: https://wiki.mymp.gg/en/resetVehicleWetnessLevel

## Syntax

```lua
bool resetVehicleWetnessLevel(element element)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `element` | `element` | A vehicle, or a parent element: every vehicle below it changes too. |

## Returns

`true` if it changed, `false` if it is not a vehicle.

On the server, the change is sent to every client. On the client, it applies to this client only.

## Example

```lua
for _, vehicle in ipairs(getElementsByType("vehicle")) do
    resetVehicleWetnessLevel(vehicle)
end
```

### Note

With a parent element (such as `root`), every vehicle below changes, but the return value is the element's own, which is not a vehicle: `false`.

## See also

- [setVehicleWetnessLevel (Shared)](https://wiki.mymp.gg/en/setVehicleWetnessLevel.md): Fixes how wet a vehicle looks, instead of following the rain.
- [getVehicleWetnessLevel (Shared)](https://wiki.mymp.gg/en/getVehicleWetnessLevel.md): Tells how wet a vehicle was fixed to look.
