# resetWorldSounds (Client)

> Turns back on every world sound turned off with `setWorldSoundEnabled`.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Client
- **Category**: Sound
- **URL**: https://wiki.mymp.gg/en/resetWorldSounds

## Syntax

```lua
bool resetWorldSounds()
```

## Returns

Always `true`.

## Example

```lua
addEventHandler("onClientResourceStop", resourceRoot, function()
    resetWorldSounds()
end)
```

## See also

- [setWorldSoundEnabled (Client)](https://wiki.mymp.gg/en/setWorldSoundEnabled.md): Turns the game world's sounds (footsteps, gunfire, collisions and more) on or off by group or one by one.
- [isWorldSoundEnabled (Client)](https://wiki.mymp.gg/en/isWorldSoundEnabled.md): Tells whether a world sound, or a group of them, is on.
