# setObjectBreakable (Shared)

> Sets whether a breakable object can be broken. An object that cannot is immune to any damage.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Shared
- **Category**: Objects
- **URL**: https://wiki.mymp.gg/en/setObjectBreakable

## Syntax

```lua
bool setObjectBreakable(object object, bool breakable)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `object` | `object` | The object. |
| `breakable` | `bool` | `true` so it can break, `false` so it cannot. |

## Returns

`true` once the value is set.

It only matters for models that break, such as glass and objects with collision damage. On the server, the value reaches every client.

## Example

```lua
local window = createObject("lae_smashablewindow", 1420.0, -1600.0, 14.0)
setObjectBreakable(window, false)
```

## See also

- [breakObject (Shared)](https://wiki.mymp.gg/en/breakObject.md): Breaks a breakable object at once.
