# setVehicleDoorOpenRatio (Shared)

> Opens or closes one or more doors of a vehicle to a fraction, at once or over time.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Shared
- **Category**: Vehicles
- **URL**: https://wiki.mymp.gg/en/setVehicleDoorOpenRatio

## Syntax

```lua
bool setVehicleDoorOpenRatio(element vehicle, int|string|table door, float ratio [, int time = 0])
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `vehicle` | `element` | The vehicle, or a parent element whose vehicles all change. |
| `door` | `int\|string\|table` | Which door: its number (0 the front lid, 1 the rear lid, 2 and 3 the front doors on the driver's and the passenger's side, 4 and 5 the rear ones), its frame name (`door_dside_f`; `left` and `right` in place of `dside` and `pside` follow the vehicle's driving side), a group (`all`, `side_doors`, `front_doors`, `rear_doors`, `left_doors`, `right_doors`), `-1` for all of them or a table of several. |
| `ratio` | `float` | From 0 (shut) to 1 (fully open). Values outside are clamped. |
| `time` | `int` | Time in milliseconds to get there. 0 moves it at once. *(default: `0`)* |

## Returns

`true` if any door was moved, `false` if the vehicle lacks the door.

Given a parent element such as `root`, it applies to every vehicle below it, but the value returned is the element's own: `false` when it is not a vehicle.

## Example

```lua
addCommandHandler("capo", function(player)
    local vehicle = getPedOccupiedVehicle(player)
    if vehicle then
        setVehicleDoorOpenRatio(vehicle, 0, 1, 1500)
    end
end)
```

## See also

- [getVehicleDoorOpenRatio (Shared)](https://wiki.mymp.gg/en/getVehicleDoorOpenRatio.md): Returns how far one or more doors of a vehicle are open.
- [setVehicleDoorState (Shared)](https://wiki.mymp.gg/en/setVehicleDoorState.md): Changes the state of one or more doors of a vehicle: shut, open, damaged or missing.
