# setVehicleLocked (Shared)

> Locks or unlocks a vehicle's doors.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Shared
- **Category**: Vehicles
- **URL**: https://wiki.mymp.gg/en/setVehicleLocked

## Syntax

```lua
bool setVehicleLocked(vehicle vehicle, bool locked)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `vehicle` | `vehicle` | The vehicle. |
| `locked` | `bool` | `true` to lock, `false` to unlock. |

## Returns

`true` if it was applied, `false` if the element is not a vehicle.

## Example

```lua
addCommandHandler("trancar", function(player)
    local vehicle = getPedOccupiedVehicle(player)
    if vehicle then
        setVehicleLocked(vehicle, not isVehicleLocked(vehicle))
    end
end)
```

## See also

- [isVehicleLocked (Shared)](https://wiki.mymp.gg/en/isVehicleLocked.md): Returns whether a vehicle's doors are locked.
- [setVehicleEngineState (Shared)](https://wiki.mymp.gg/en/setVehicleEngineState.md): Turns a vehicle's engine on or off.
