# setVehicleWetnessLevel (Shared)

> Fixes how wet a vehicle looks, instead of following the rain.

- **Platform**: MY Multiplayer (MYMP)
- **Kind**: Lua Function
- **Side**: Shared
- **Category**: Vehicle looks
- **URL**: https://wiki.mymp.gg/en/setVehicleWetnessLevel

## Syntax

```lua
bool setVehicleWetnessLevel(element element, float level)
```

## Parameters

| Name | Type | Description |
| --- | --- | --- |
| `element` | `element` | A vehicle, or a parent element: every vehicle below it changes too. |
| `level` | `float` | From 0 (dry) to 1 (soaked). |

## Returns

`true` if it changed, `false` if it is not a vehicle. Raises an error if `level` is outside 0 to 1.

To follow the weather again, use `resetVehicleWetnessLevel`. On the server, the change is sent to every client. On the client, it applies to this client only.

## Example

```lua
local vehicle = createVehicle("sultan", 2490, -1670, 13.3)
setVehicleWetnessLevel(vehicle, 1)
```

### Note

With a parent element (such as `root`), every vehicle below changes, but the return value is the element's own, which is not a vehicle: `false`.

## See also

- [getVehicleWetnessLevel (Shared)](https://wiki.mymp.gg/en/getVehicleWetnessLevel.md): Tells how wet a vehicle was fixed to look.
- [resetVehicleWetnessLevel (Shared)](https://wiki.mymp.gg/en/resetVehicleWetnessLevel.md): Makes a vehicle get wet with the rain again, undoing setVehicleWetnessLevel.
- [setVehicleDirtLevel (Shared)](https://wiki.mymp.gg/en/setVehicleDirtLevel.md): Changes how much dirt shows on a vehicle's paint.
