engineGetBloom
Client
Returns how many blur levels bloom uses.
int|false engineGetBloom()
Returns
0 (off) or from 2 to 5, or false if the renderer is not running.
Example
if engineGetBloom() == 0 then
engineSetBloom(5)
endReturns how many blur levels bloom uses.
0 (off) or from 2 to 5, or false if the renderer is not running.
if engineGetBloom() == 0 then
engineSetBloom(5)
end