M MY Multiplayer: Wiki
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getSoundWaveData

Client

Returns the waveform of what the sound just played, for drawing oscilloscopes.

table|false getSoundWaveData(sound sound, int samples)

Parameters

NameTypeDescription
soundsoundThe sound element, or a dui element for the browser's sound.
samplesintHow many values to return: a power of 2 from 128 to 16384.

Returns

A table of samples values from -1 to 1, alternating left and right channel, or false if samples is not valid or the sound is paused, finished or streamed out.

Example

addEventHandler("onClientRender", root, function()
    local wave = getSoundWaveData(music, 512)
    if not wave then return end
    for i = 0, 510, 2 do
        dxDrawLine(i, 300 + wave[i] * 100, i + 2, 300 + wave[i + 2] * 100, tocolor(255, 255, 255))
    end
end)
NoteThe table starts at index 0.

See also