M MY Multiplayer: Wiki
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Kind

setModelHandling

Server

Changes a property of a vehicle model's handling, which new vehicles of that model start with.

bool setModelHandling(string model, string property [, any value = nil])

Parameters

NameTypeDescription
modelstringThe vehicle model's name.
propertystringThe property's name, as in getVehicleHandling. An unknown name raises an error.
valueanyThe new value. nil puts the property back to the original handling. Of the property's type: a number, a boolean for ABS, a string for the names, or {x, y, z} (or a vector) for centerOfMass. A wrong type raises an error.default nil

Returns

true if the change was made. false if the value is outside the property's limits or property is not a string.

Example

setModelHandling("infernus", "maxVelocity", 260)
setModelHandling("infernus", "driveType", "awd")
Coming from MTAMTA takes a model id; here the model is given by name.
NoteVehicles that already exist do not change. To give them the model's handling, call setVehicleHandling(vehicle).

See also