engineSetShaderQuality
Client
Changes this client's material quality. Shaders that read QUALITY are compiled for the new level.
bool engineSetShaderQuality(string level)
Parameters
| Name | Type | Description |
|---|---|---|
| level | string | low, medium, high or epic, in any case. |
Returns
true if the quality changed, false while there is no renderer yet.
Example
addCommandHandler("quality", function(_, level)
engineSetShaderQuality(level or "high")
end)