getScreenFromWorldPosition
Client
Projects a world point onto the screen, with the current frame's camera.
float, float, float|false getScreenFromWorldPosition(float x, y, z [, float edgeTolerance = 0, bool relative = true])
Parameters
| Name | Type | Description |
|---|---|---|
| x, y, z | float | The point in the world. A vec3 also works. |
| edgeTolerance | float | How far off screen the point may be and still be returned.default 0 |
| relative | bool | If true, the tolerance is a fraction of the screen's width and height; if false, it is in pixels.default true |
Returns
The x, y coordinates in pixels and the point's distance from the camera along its view direction. false if the point is behind the camera or off screen past the tolerance.
Example
addEventHandler("onClientRender", root, function()
local pos = getElementPosition(localPlayer)
local sx, sy = getScreenFromWorldPosition(pos.x, pos.y, pos.z + 1.2)
if sx then
dxDrawText("Me", sx, sy)
end
end)