getScreenSize
Client
Returns the size of the game's screen in pixels.
float, float getScreenSize()
Returns
The width and the height in pixels.
Example
local sx, sy = getScreenSize()
addEventHandler("onClientRender", root, function()
dxDrawText("v1.0", 0, 0, sx - 10, sy - 10, tocolor(255, 255, 255, 120), 1, "default", "right", "bottom")
end)