getVehicleWheelFrictionState
Client
Tells how a vehicle's wheels are gripping the ground.
int|table|false getVehicleWheelFrictionState(vehicle vehicle, int|string|table wheels)
Parameters
| Name | Type | Description |
|---|---|---|
| vehicle | vehicle | The vehicle. |
| wheels | int|string|table | Which wheels: a number (0 front left, 1 rear left, 2 front right, 3 rear right, -1 all), a name (wheel_lf, wheel_lr, wheel_rf, wheel_rr), a group (all, front_wheels, rear_wheels, left_wheels, right_wheels) or a table of these. |
Returns
0 rolling normally, 1 spinning, 2 skidding, 3 locked. A single value when wheels is one number or name outside a table; otherwise a table with each wheel's value, keyed by wheel name. false if the vehicle lacks any of the wheels asked for. A vehicle that is streamed out gives 0.
Example
addEventHandler("onClientRender", root, function()
local vehicle = getPedOccupiedVehicle(localPlayer)
if not vehicle then return end
local states = getVehicleWheelFrictionState(vehicle, "rear_wheels")
if states and (states.wheel_lr == 2 or states.wheel_rr == 2) then
dxDrawText("DRIFT", 40, 300)
end
end)Coming from MTABesides the wheel number, it takes wheel names, groups and tables.