M MY Multiplayer: Wiki
Side
Kind

onClientObjectMoveStart

ClientEvent

Fired on this client when an object starts a moveObject movement, whether this client or the server made it.

addEventHandler("onClientObjectMoveStart", root, function() … end)

Source

The object that started moving.

A movement lasting 0 ms fires this event and puts the object at its destination at once, without firing onClientObjectMoveStop.

Example

addEventHandler("onClientObjectMoveStart", root, function()
    outputDebugString("An object started moving")
end)

See also