M MY Multiplayer: Wiki
Side
Kind

onClientObjectMoveStop

ClientEvent

Fired on this client when an object's movement ends: it arrived, stopObject stopped it or a new moveObject took over.

addEventHandler("onClientObjectMoveStop", root, function() … end)

Source

The object that stopped.

Example

addEventHandler("onClientObjectMoveStop", gate, function()
    outputDebugString("The gate stopped")
end)

See also