setPedMeleeStrength
Client
Sets how hard a ped hits in melee.
bool setPedMeleeStrength(ped ped, float strength)
Parameters
| Name | Type | Description |
|---|---|---|
| ped | ped | The ped or player. |
| strength | float | Multiplier of the hits' damage and of the push that knocks the target down. The default is 1. |
Returns
true if it was set, false if the ped does not exist in the game.
In the original SA this value came from a player stat; here every ped has its own.
Example
setPedMeleeStrength(localPlayer, 2)