setVehicleLocked
Shared
Locks or unlocks a vehicle's doors.
bool setVehicleLocked(vehicle vehicle, bool locked)
Parameters
| Name | Type | Description |
|---|---|---|
| vehicle | vehicle | The vehicle. |
| locked | bool | true to lock, false to unlock. |
Returns
true if it was applied, false if the element is not a vehicle.
Example
addCommandHandler("trancar", function(player)
local vehicle = getPedOccupiedVehicle(player)
if vehicle then
setVehicleLocked(vehicle, not isVehicleLocked(vehicle))
end
end)