setVehicleEngineState
Shared
Turns a vehicle's engine on or off.
bool setVehicleEngineState(vehicle vehicle, bool engineState)
Parameters
| Name | Type | Description |
|---|---|---|
| vehicle | vehicle | The vehicle. |
| engineState | bool | true to turn it on, false to turn it off. |
Returns
true if it was applied, false if the element is not a vehicle.
Example
addCommandHandler("motor", function(player)
local vehicle = getPedOccupiedVehicle(player)
if vehicle and getVehicleController(vehicle) == player then
setVehicleEngineState(vehicle, not getVehicleEngineState(vehicle))
end
end)