createVoiceChannel
Server
Creates a voice channel. Players only hear each other through the channels they are in.
element|false createVoiceChannel(int mode, float maxDistance)
Parameters
| Name | Type | Description |
|---|---|---|
| mode | int | 0: everyone in the channel hears each other at full volume. 1: only players within maxDistance metres, in the same dimension and interior, with the volume falling off with distance. 3: like 1, and the channel is destroyed when the last player leaves. |
| maxDistance | float | Range in metres, above 0 in modes 1 and 3. It is required in mode 0 too, where it is ignored. |
Returns
The created voice-channel element, or false if it could not be created.
The channel belongs to the resource that created it. A player in several channels is heard through all of them; if a channel without a distance reaches a listener, they hear the player at full volume.
Example
local proximity = createVoiceChannel(1, 30)
addEventHandler("onPlayerJoin", root, function()
addPlayerToVoiceChannel(proximity, source)
end)Coming from MTAMTA has no voice channels. The modes follow FiveM's, without mode
2.NoteA player who is in no channel is heard by nobody.