destroyElement
Shared
Destroys an element and all of its children. Before it goes, each one fires onElementDestroy on the server or onClientElementDestroy on the client.
bool destroyElement(element element)
Parameters
| Name | Type | Description |
|---|---|---|
| element | element | The element to destroy. |
Returns
true if it was destroyed. false if the element is already being destroyed or cannot be destroyed.
The root, resources, the console and players cannot be destroyed. On a client, neither can elements that came from the server.
Example
local marker = createElement("checkpoint")
setTimer(destroyElement, 10000, 1, marker)