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engineAddPostProcess

Client

Turns on a post process on the screen: a material whose shader is #type post.

bool engineAddPostProcess(material material [, int priority = 0])

Parameters

NameTypeDescription
materialmaterialThe material, with a post shader.
priorityintThe order among the post processes at the same point of the frame: lower priorities run first. Calling again with another priority moves it.default 0

Returns

true when it was turned on, or when it already was with the same priority.

Example

local shader = engineCreateShader("shaders/vignette.shader")
local vignette = engineCreateMaterial(shader)
engineSetMaterialValue(vignette, "strength", 0.6)
engineAddPostProcess(vignette, 10)
NoteA material whose shader is not a post shader is an error.

See also