engineCreateTxd
Client
Creates an empty texture dictionary under a name. Fill it with engineSetTxdTexture. It exists on this client only.
txd engineCreateTxd(string name)
Parameters
| Name | Type | Description |
|---|---|---|
| name | string | The dictionary's name. Models and the functions that take a txd's name find it by this name. |
Returns
The new txd element. Raises an error if the name is empty or another script's txd already has it.
The txd is ready at once, and nothing evicts it while its element lives.
Example
local txd = engineCreateTxd("custom_lights")
local lights = engineCreateTexture("images/lights.png")
engineSetTxdTexture(txd, "vehiclelights128", lights)
engineSetModelTxd("infernus", txd)NoteIf a pack already has a txd with that name, the new one covers it while it lives. A warning is logged.